We now know about the big picture for Battlefield V.
World War II setting. New cooperative mode. New approaches to progression and Double Cross (1996)personalization. No more premium pass.
SEE ALSO: 'Battlefield V' brings huge changes, but maybe not what you're expectingAll sorts of good stuff. But there's a lot more to share from our three-hour call with DICE on Monday. Little things that would never make it as a back-of-the-box bullet point, but which still communicate so much about how this new Battlefield is different from all the past Battlefields.
So here you go: 7 things you can do in Battlefield Vthat you couldn't before.
Fortifications are a thing now! Every soldier hits the battlefield with a tool kit in hand. You can use that tool kit in set locations -- especially around capture points -- to build resupply stations, sandbag walls, barbed wire fences, tank deterrents, foxholes... you name it.
Squads are elevated to a whole new level of importance in Battlefield V. You've always had the ability to respawn on squadmates, but now you can go a step further and actually see where they are and what they're doing from an over-the-shoulder perspective beforeyou spawn back in.
You know how you used to spawn in on a squadmate only to be gunned down seconds later? That should happen a whole lot less in Battlefield V.
Medics are still very much the go-to soldier class for players that like to heal. They can revive any downed soldier quickly, bringing them back to full health and ready to fight in no time. But medics aren't the only way to escape death.
Squadmates also have the ability to revive one another, regardless of class. It'll take longer to do the revive than a proper medic, and your buddy won't come back with all their health. But it's something. Especially since....
Great news for medics and helpful squadmates alike: When you see a teammate bleeding out on the ground, you can lend a hand and drag them off to a safe location before you get to work on reviving them. It's especially helpful for squadmate revives, since those take longer (unless you're a medic). But everyone should benefit from not being caught in a situation where you're gunned down immediately after being revived.
It's not new that Battlefield's squad leaders get some measure of control over their squaddies: When you're the leader, you can issue non-verbal orders that highlight a particular capture/defend point or some other objective.
Battlefield Vtakes that leadership a step further by giving every squad leader a radio. As your squaddies follow orders and complete objectives, you earn points. Earn enough points and you can spend them, via the radio, on all sorts of bonuses: Supply drops, smoke screen barrages, heavy weapons and tanks, and even rocket strikes.
Fixed weapon emplacements like anti-air or anti-tank turrets are no longer locked in one location. In Battlefield Vyou're able to connect them to an assortment of vehicles and drag them around, trailer-style.
Battlefield's four core classes -- Assault, Support, Medic, and Recon -- are all back in Battlefield V, but that's only where your customization begins. New archetypes allow you to tailor your preferred class for different types of battle conditions. DICE didn't go too heavily into the specifics here, but these archetypes come with skill trees that look like they offer a significant amount of control over how you progress.
Topics Gaming
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